

Not sure why it specifies one hand at all.Īnna Thomas 798 wrote: Changing grips is a free action, so I'd argue that implement empowerment with a weapon implement works normally with weapons requiring 2 hands to attack with.Ĭhanging grips is not a free action in PF2, though it had been in PF1. Then that piece of text in Implement Adept is a rather strange inclusion. The weirder issue is that it excludes the Thaum from using more crossbows than the hand crossbow, which is weirdly unthematic for this type of character.Īccording to the book "You can hold a weapon with a 1+ entry in one hand, but the process of shooting it requires using a second to retrieve, nock, and loose an arrow."Ī bow user is fine, it's only two hands when you shoot it
#Bows stick ranger for free#
This is likely why the Thaumaturge entry mentions hand crossbows as a good weapon for them they'll get 2-handed ranged weapon damage out of a 1-handed ranged weapon if again, they tie up that free hand w/ an Implement or gestures.Īlchemic_Genius wrote: If we take implement empowerment as a patch to allow the thaumaturge to deal 2h damage with a 1h weapon so they can use implements without nerfing damage super hard, not being able to empower a bow isn't even a big deal it's not like ranger bows are considered weak because they can use a d12 greatswordĪnother issue the bow has is that you don't have a hand free for other things you'd like to do as a thaumaturge, and as an implement, you can't swap it for free with another implement and vice versa because RAW you have to be holding the implement in one hand. And d12 ranged weapons aren't thing that'd be too powerful (relative to other ranged weapons that is). The price? They have to commit both hands to it just like the 2HW user does (though this still advantages the Thaumaturge because they can use that free hand or Implement between Strikes w/o regripping).Īllowing the Implement bonus to bows is like making them d12 ranged weapons w/ zero price. The bonus from Implements helps a melee Thaumaturge do the equivalent of d12 w/ a 1d8 weapon. The best ranged weapon damage is 1d8 + 1/2 stat vs. But being at range has advantages which is why ranged damage is lower.

Take your height in inches and divide by 2.5 and round down to the next draw length.Uni-Grip means you can shoot off either side of the bow off your hand.If you pull the string with your LEFT hand you need a LEFT hand arrow rest.

